[sf-lug] World of Goo ported to Linux

Christian Einfeldt einfeldt at gmail.com
Fri Feb 13 18:51:34 PST 2009


This is good news, because it is a really popular game that could help
spread Linux.

christian.einfeldt<einfeldt at digitaltip%5B%20%5Dgpoint.com%20%5B%27pin%27%20in%20gap%5D>writes
*"Lovers of both games and Free Open Source Software will be pleased to see
that the popular World of Goo has been released for
Linux<http://2dboy.com/2009/02/12/world-of-goo-linux-version-is-ready/>.
Designed by a small team of two ex-Electronic Arts developers, Kyle Gabler
and Ron Carmel, who used their entire combined
savings<http://en.wikipedia.org/wiki/World_of_goo>of $10,000.00 USD to
create the gooey game aimed at guiding goo balls to
salvation. The developers built their goey world with open-source
technologies such as Simple DirectMedia Layer, Open Dynamics Engine for
physics simulation, and TinyXML for configuration and animation files.
Subversion and Mantis Bug Tracker were used for work coordination. Blogger
Ken Starks points
out<http://linuxlock.blogspot.com/2009/02/linux-gets-gooey-on-friday-13th.html>that
the release of this popular game for Linux could be a big step toward
ending the chicken-and-egg problem of a dearth of good games that run
natively under Linux."*

You can vote for this story on the Slashdot Firehose here

http://slashdot.org/firehose.pl?op=view&id=3425967

The Digg story is here:

http://digg.com/pc_games/World_of_Goo_Linux_Version_is_Ready
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