[conspire] (forw) Re: Unity on Wayland

Rick Moen rick at linuxmafia.com
Mon Dec 6 01:56:47 PST 2010

Quoting Nick Moffitt (nick at zork.net):

> I should point out that the real reason why we need to keep abreast of
> 3D rendering in our GUI systems is simply that 2D acceleration is no
> longer present in hardware.  Since many of the 3D primitives (especially
> those involving "surfaces" or the like) are a superset of the old 2D
> ones, it makes no sense for manufacturers to include a separate legacy
> 2D accelerator engine in a graphics device.

I really hadn't been aware of this aspect of recent video chip history,
but that makes perfect sense that it would have happened.  So, thank you
for clarifying.

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