[This is a work in progress. If you feel like helping us (Will, Hawk & me) please contact me Viren viren@faser.cs.olemiss.edu ] Guide to the Three-Fold Land (aka The Complete Aiel) ----------------------- [0.0] What are the Aiel? [1.0] The Three-Fold Land [2.0] Aiel Society [3.0] Septs, Clans, Holds [4.0] Warrior Societies [5.0] Aiel Customs [6.0] Aiel Sayings [7.0] The Telephone Book [8.0] The Tourist's Guide to Speaking Aielish [9.0] The Car'a'carn [0.0] The Aiel are the inhabitants of the Three-Fold Land (also called the wastelands by others.) within the fantasy world created by Robert Jordan for "The Wheel of Time" series. [Editor's note: this will be the only reference made to the fact that the Aiel are all a figment of your imagination (or probably a collective figment of all Jordanites minds) -- for the rest of the text the world of the Aiel is just another of the worlds connected by the "lines of If" that you can use a Portal Stone to get to, or ride the next high to be in] To find out more about how to access Portal Stones, refer to Appendix A: "Travel Agencies specializing in the Three-Fold Land" [1.0] The Three-Fold Land The Three-Fold Land (3-FL) lies to the east of the major Randland countries we are cognisant of. It is bordered on the west by the Spine of the World, on the north by the blight, on the east by Shara, and by the Sea of Storms to the south. As yet we do not know anything at all about Shara, or the 3-FL's border with the blight. This is in part due to the lack of cartographers willing to venture into the aforementioned regions. The 3-FL, to put it succintly, is a desert. It is arid and hot, with a severe paucity of any kind of precipitation. [Appendix A] Travel Agencies specializing in the Three-Fold Land This appendix represents a special section on tourism in the Wasteland, with emphasis on the different organizations involved in the tourist business. 1> The Darkfriend Safari, Inc. [proprietor: D.O. Shai'tan ] As the name indicates, this company specializes in safari expeditions, specifically in big game hunting. The brochure for the DF Inc. states that it will guarantee an exciting, eventful trip with lots of big game (you might even catch a glimpse of that rare species -- the Car'a'carn.) PROS: It does deliver on its promises -- you will definitely see game, and even be involved in a couple of hunts. It is also free, except for a peculiar oath you have to swear to (they have a NDA associated with it, so I can't reveal its contents), and a pint of your blood that they take. The company even provides you with all the weapons, armor, and sustenance you require for the trip. CONS: The company you will find yourself with is likely to be mildly distasteful to you. Most of the other safari-goers seem to communicate solely in grunts and roars, and prefer to eat their meat raw (uuggh!). Also, although you will be involved in the hunt, you are more likely to be the hunted rather than the hunter. The probability of returning from the trip is about as high as that of Verin being Black Ajah. Oh, and one last thing: the trips only start from a peculiar place called Shayol Ghul. Rumor has it that the contact person for DF Inc. is one Bill Garrett. While his exact position with DF is not known, he seems to be pretty high up in the organization's hierarchy. 2> The Caravan Trail